_accumulatedTime
_accumulatedTime: number
_resizeHandler
_resizeHandler: () => void
active
active: boolean
alphaSpline
alphaSpline: LinearSpline
angles
angles: Float32Array<ArrayBuffer>
camera
camera: Camera
clock
clock: any
colors
colors: Float32Array<ArrayBuffer>
colorSpline
colorSpline: LinearSpline
customShaders
customShaders: { fragment: any; vertex: any }
emitter
emitter: any
emitterPosition
emitterPosition: any
emitting
emitting: boolean
geometry
geometry: any
material
material: any
maxParticles
maxParticles: number
particleConfig
particleConfig: any
particlePool
particlePool: any[]
particles
particles: any[]
physics
physics: any
points
points: any
positions
positions: Float32Array<ArrayBuffer>
scene
scene: Scene
sizes
sizes: Float32Array<ArrayBuffer>
sizeSpline
sizeSpline: LinearSpline
Système de particules avancé utilisant THREE.Points Gère l'émission, l'animation et le rendu de particules pour les effets visuels
ParticleSystem