defaultUniforms: {
uCubeMap: { value: any };
uDistortion: { value: any };
uFresnelStrength: { value: number };
uMovementStrength: { value: number };
uReflexionIntensity: { value: number };
uTime: { value: number };
uWaveScale: { value: number };
uWaveSpeed: { value: number };
uWaveStrength: { value: number };
}
displayName
displayName: string
environmentManager
environmentManager: any
name
name: string
scene
scene: any
sceneManager
sceneManager: any
shaders
shaders: { fragment: any; vertex: any }
textureCube
textureCube: any
uiMapping
uiMapping: {
"waterize-fresnel-strength": {
transform: (value: any) => number;
uniform: string;
};
"waterize-movement-strength": {
transform: (value: any) => number;
uniform: string;
};
"waterize-reflexion-intensity": {
transform: (value: any) => number;
uniform: string;
};
"waterize-wave-scale": {
transform: (value: any) => number;
uniform: string;
};
"waterize-wave-speed": {
transform: (value: any) => number;
uniform: string;
};
"waterize-wave-strength": {
transform: (value: any) => number;
uniform: string;
};
}
Staticdependencies
dependencies: string[] = ...
StaticdisplayName
displayName: string = "Waterize"
StaticeffectName
effectName: string = "waterize"
Effet Waterize (Eau) Transforme un objet pour qu'il ressemble à de l'eau