defaultUniforms: {
uArcScale: { value: number };
uArcSharpness: { value: number };
uArcSpeed: { value: number };
uCubeMap: { value: any };
uCubeSize: { value: number };
uIntensity: { value: number };
uTextureScale: { value: number };
uTime: { value: number };
}
displayName
displayName: string
environmentManager
environmentManager: any
name
name: string
scene
scene: any
sceneManager
sceneManager: any
shaders
shaders: { fragment: any; vertex: any }
textureCube
textureCube: any
uiMapping
uiMapping: {
"woodify-cube-size": { transform: (value: any) => any; uniform: string };
"woodify-texture-scale": {
transform: (value: any) => number;
uniform: string;
};
}
Staticdependencies
dependencies: string[] = ...
StaticdisplayName
displayName: string = "Woodify"
StaticeffectName
effectName: string = "woodify"
Effet Woodify Rends un object en bois